Lucky Gambit

Do You Wanna Play?

A 2-4 player strategy card-and-board game where every move is a gamble. Steal your opponent's chest or take down their Hero, first one to do so wins!

How To Win

Do You Wanna Play?

A 2-4 player strategy card-and-board game where every move is a gamble. Steal your opponent's chest or take down their Hero, first one to do so wins!

Setup

Each player gets:

  • 5 attack cards + 3 energy cards (kept hidden)

  • 1 d6 roll → that's how many characters you bring on

  • 4 walls to fortify your base

Place your characters in your base. Build walls to defend — but never seal off your chest.

⚠ Your Hero must always be on the field. If they die, you lose.

Your Characters

Six classes, each with their own role:

Class: Hero
HP: 25

Your win condition

Your Characters

Class: Bastion
HP: 35

Your tank. Protects you and your other party members.

Your Characters

Class: Thief
HP: 15

Your fastest team member and will steal for you

Your Characters

Class: Mage
HP: 20

Your AOE + Utility clutch.

Your Characters

Class: Warrior
HP: 25

The shortest but heaviest hitter.

Your Characters

Class: Archer
HP: 15

The long range + terrain champion

Your 3-Step Turn Stage

1. Move — Roll 1d6. Split that roll across any of your characters. Move forward, back, side, or diagonal. Can't pass through walls, terrain, or characters, unless permitted specifically by a card

2. Play a card — Attack cards need a matching character on the field + enough energy. Specialty cards are free.

3. Draw — Pick up 1 attack card + 1 energy card. Turn ends.

Player with the most characters on the field goes first.

Stealing The Chest

A character must reach an opponent's chest in their base — then carry it back to your own base to win.

⚠ A character carrying a chest is a target. If they die, the chest drops where they fell.

The Cards

Attack cards — Tied to a specific class. Need that character on the field + enough energy to play.

Specialty cards — No cost. Pure utility — heal, summon allies, manipulate your hand.

One Last Thing

Every turn you'll have to choose: rush the chest, hunt the Hero, or defend your own. There's never a right answer.

That's the gamble.

Attack Cards:

Specialty Cards:

Hi! I am Gabriel Paragas, a young creative who is specializing in

blending motion and brand identities together. I am all about

experimenting and implementing, bridging the gap between design

and dynamic storytelling. Whatever I am creating, whether it’s a

static design piece or a dynamic motion loop or animatic, my goal is

the same: to create and design something that moves people.

Home / My Story / Contact / Play